Timehole (ARG) - Trail
Aus ARGR-Wiki
Inhaltsverzeichnis |
Websites
In Game
- http://www.timehole.co.uk/
- http://www.timehole.co.uk/forum/index.php?board=8.0 (Thread "Mr A Plasm?")
- http://www.timehole.co.uk/Hardware/ (Hardware Requirements)
- http://www.timehole.co.uk/name.html (Puzzle: what is my name)
- http://www.timehole.co.uk/Archibald.html (Führt zum Download der Software)
- http://www.mscapers.com/msin/ABA0000053 (Softwaredownlaod Timehole)
Out Of Game
Charaktere
Mr. Archibald (A.) Plasm
- Adresse: Outer Spiral, Timehole
- E-Mail: mrplasm(at)timehole.co.uk
Pat & Dave
- Pat war Bass-Gitarrist der Somerset Band "Quantum Leap" und liest gerne Sachen über Quantenphysik. Er ist mit Gilda verheiratet.
- Dave lebt alleine in Somerset (England) und gilt als sehr intelligent. Er verlor seine Haare als er seine Großmutter Margaret in den späten 70`ern aus einem elektromagnetischem Feld gerettet hat. Seither trägt er gerne Hüte aus der ganzen Welt.
- arbeiten zusammen nach dem sie vor 10 Jahren gleichzeitig ein UFO über dem "Black Bull Pub" gesehen haben
- untersuchen mysteriöse Vorfälle und haben ungewöhnliche/paranomale Theorien (z.B. The 'Lost' Cat Theory, David's Circle Theory, Pat and Dave's String Therory, Patrick’s Triptych Theory)
- sind die Puppetmaster in diesem ARG: http://www.welovebeef.co.uk (ein ARG innerhalb des MeiGeist-ARG)
- E-Mail: Pat&Dave(at)timehole.co.uk
- Link: http://www.timehole.co.uk/
Trail
JonWilliams (META):
"... Since Meigeist Hazel and I have been working on a new ‘Proof of concept’ game. Not an ‘Alternative’ reality game, but instead an ‘Augmented’ reality game. We are again developing this with support from HP, only this time using their ‘Mediascape’ technology. The game will feature two of our favourite characters from Meigeist and is called ‘Timehole.’ (Does that give it away? Rolling Eyes ) As I mentioned before this game is just a short proof of concept prototype and as such only takes around 30mins to play. It can be played anywhere in the world – the only requirements are a PDA with GPS. ..."
- 05.07.2007
- Verschiedene Spieler des ARGs "MeiGeist" erhalten heute diese E-Mail von "mrplasm(at)timehole.co.uk" an der das Bild eines Schmetterlinks angehängt ist:
Briefkopf: Mr A Plasm, Outer Spiral, Timehole
Subject: Death is swallowed up by victory.
Dear sir / Madam,
It seems we share common acquaints!
If times were different perhaps this would be a post of greetings and joy?
But alas I must apologize; my full focus and attention are both currently preoccupied amidst a matter of great urgency.
It also is no help to the virtues of friendship and correspondence that I have come to believe that I unfortunately am in fact ..quite .. dead.
I do hope my current situation is not too much of a .. quandary to overcome in order for me to request a small act of kindness form you?
.. help.
Yours sincerely,
Mr A Plasm.
- Antwortet man auf die E-Mail und bietet seine Hilfe an, erhält man folgende Antworten:
- Dear <Name>,
Thank you for your correspondence,
I believe we are both acquainted with the illusionists Patrick and David?
I am not of this age and so it takes some time for me to work your new fangled difference engines. -Though in my heart I believe that it is similar calculus that will save me. You ask how you can help? I think you may need a portable difference engine that can speak to the stars to find me. .... Then we will talk in person.
Mr. A Plasm - Dear <Name>,
Thank you for your correspondence and condolence,
I am not of this age and so it takes some time for me to work your new fangled difference engines. -Though in my heart I believe that it is similar calculus that will save me. You ask how you can help? I think you may need a portable difference engine that can speak to the stars to find me. .... Then we will talk in person.
A friend who I met after my days once said:
“We are like butterflies who flutter for a day and think it is forever.”
Mr. A Plasm
- Dear <Name>,
- Auf Nachfrage was genau ein "portable difference engine" ist, erhält man folgende E-Mail:
Dear <Name>,
Perhaps you would call it a "Portable Difference Apparatus"™?
A friend who I met after my days once said:
"We are like butterflies who flutter for a day and think it is forever."
Mr. A Plasm
Des Rätsels Lösung ist wohl:
P ortable
D ifference
A pparatus
=> PDA
- Pat + Dave posten im Timehole-Forum:
Pat: Okay, this has nothing to do with us. Not this time. Oh no. Cool
Dave: Well. It could be the Timehole.
Pat: What Timehole? Undecided
Dave: The one we opened last Wednesday, after neighbours, before the sandwiches.
Pat: ? Huh
Dave: The one on the lawn outside!
Pat: Oh. Yeh. Roll Eyes
Pat & Dave: This has NOTHING to do with us!
...
Pat: We didn’t do anything. Honest! But they seem to be springing up in every country in the world. There is probably one very close to you right now! Shocked
Dave: It’s ironic really, seeing as our website is called Timehole. Or maybe naming it that was just a Triptych fueled premonition?
- Ein Spieler erhält folgende E-Mail von Mr. A Plasm:
A friend who I met after my days once said:
'We are like butterflies who flutter for a day and think it is forever.'
Although time is not of essence in this instance. You can begin whenever you like, so long as you know where your portable difference engine is and it knows where you are. You will need to look through it's windows into another world.
Mr. A Plasm
- 06.07.2007
- Die Spieler bekommen heute folgende E-Mail von Pat & Dave:
Subject: Can you see the dead?
Hello everyone,
Patrick and I have been tinkering around in the garage and we think we may have come up with a solution to the little Timehole problem (that we definitely did not cause.) Our tool kit will let you see and hear the living dead! As well as helping you to identify the location of a timehole right on your very door step! Although at the moment it’s still a bit unstable – Keeps zapping Patrick and making his hair four times bigger then it already is! But we’re working on it! We’ll let you know as soon as you can download it!
Here are the hardware requirements
http://www.timehole.co.uk/Hardware/
Until then; Our house is filling up with butterflies!?
Pat-
My Hair looks dashing, thank you David.
Big Love.
David and Patrick
- Dave postet im Timehole-Forum:
We can’t promise anything right now but perhaps in the near future we can arrange an event for those of you in the UK without the hardware to come and visit us, and we’ll loan you the equipment to bust a Timehole! Lets us know here if you’d be interested in such an event.
- Pat postet im Timehole-Forum:
To make things clearer - you may be able to use other mobile devices then the ones stated on our hardware page. But we have not checked them! To run our Timehole software you will need a mobile device. (This could be a PDA, handheld computer or a mobile phone). It should have a touch screen and a GPS. It does not matter if this GPS is built in, fits in a slot at the top, is connected via Bluetooth or a cable. A PDA is a ‘portable digital assistant’; a hand-held computer with a little screen and no keyboard. The mobile device should be running; ‘Windows Mobile 2003, Second edition, Pocket PC version’ or ‘Windows Mobile 5.0, Pocket PC version’.
Good news huh! Grin Our calculations show that Timeholes can be found in every shire, villiage, hamlet, town and city in the world. Not to mention all the places in-between! All you need is the correct equipment to see them.
(Again I’d like to stress this sudden appearance of these Timeholes has NOTHING to do with us)
- 09.07.2007
- Ein Spieler erhält folgende E-Mail von Mr. A Plasm:
Dear <Name>,
Everything is still dark to me. I can only see butterflies!?
It's a shame really as I would love to talk to you about my life.
Mr. A Plasm
- 10.07.2007
- Pat postet im Timehole-Forum:
Okay Timeholers it looks like we will have our Timehole busting software out by the end of the week! It should take you about 30 minutes to help out the spirits in your area of the world and we hope you have fun saving them! As you know David and I have previously created our own ARG- Daisy the cow, Metacowtech, apocalypse cow etc. We would like to clarify for you that Timehole is not another ARG (Don’t start this again Patrick!) We are just providing you with the software to solve the puzzle of the Timeholes that are appearing all over the world! Plus we’re giving you this software totally free of charge! Grin
For those of you who don’t have access to the hardware; perhaps you could arrange to meet up with others who do? We’ll keep you up to date over the next few months if we are able to arrange an event to loan the gear to those of you who have technologically impaired friends! Wink
Big love,
Pat and Dave.
- 14.07.2007
- Ein Spieler erhält folgende E-Mail von Mr. A Plasm:
Subject: My Name?
Dear <Name>,
I feel the haze lifting from my mind.
If only I could remember my name. Then we could meet!
Mr. A Plasm
http://www.timehole.co.uk/name.html
- Aufgabe:
Auf der Seite http://www.timehole.co.uk/name.html ist folgendes Bild:
Folgende Schmetterlinge (jeweils mit einer Nummer zwischen 1 und 18) waren bisher den verschiedenen E-Mails beigelegen:
- Lösung:
Die Schmetterlinge stehen für folgende für Buchstaben (1=A, 2=B, 3=C, usw.):
=> Der Name ist "ARCHIBALD", was zur Seite: http://www.timehole.co.uk/Archibald.html führt:
Von hier gelangt man zur Seite http://www.mscapers.com/msin/ABA0000053 wo man die Software "Timehole" herunterladen kann.
Hardware
Software
- Auf der Seite http://www.mscapers.com/msin/ABA0000053 kann man die benötigte Software Timehole herunterladen:
- tags: Timehole Ghost hunting trading game Pat and Dave
- description: Spirits from the past are entering our world through a mysterious ‘Timehole’. Help world famous Paranormal Investigators Pat and Dave lay these spirits to rest and close the Timehole!
- setup: The Timehole Mediascape can be played anywhere out doors by any number of people.Once you start a new game, Pat and Dave will guide you through the set-up and playing of the game. The Timehole Mediascape is comprised of a central Timehole point with four Spirit Spaces placed around it. We recommend you mark your Timehole point with a visual reminder when first placing the hot spots. This is particularly useful if you choose to play in an area without any obvious landmarks such as a playing field. You’ll remove this of course before the game starts as discovering the five invisible zones using the GPS is all part of the fun! Oh and it’s best not to do it in flip-flops on wet grass but if you’re Mediascaping on a beach, lucky you! If you were all ready to go out and play Timehole but the weather’s really too bad, you could have a nice mug of cocoa and go to the Timehole.co.uk website. Here you can find out all about your Timehole guides Pat and Dave, watch their videos of all their paranormal investigations and join in with the Timehole forum. You never know you might make some new friends and meet fellow Mediascapers! Happy Mediascaping and don’t get sucked down the Timehole – we’d miss you! Jon and Hazel, Licorice.
- credits: Licorice film. Jon Williams and Hazel Grian
Kommentare von Spielern
"Installed the game and played around with it for a while. It's kinda fun, but I had to stop 'cause my morning break was over. You can install it on an SD card, which is nice. There are some "Max Headroom" type audio glitches in the content, but nothing dropping out, I think. That might be my PocketPC not being an HP, though. Playing area is ~football field size to as large as you want to make it. For max fun, one person should set the initial five points and let the other players find them. The five points are the timehole, itself and four spirit zones. On each for Archibald, Hector, Angina and Grammama. You just walk around till you find a spirit zone and follow the directions the spirit gives you. Grammama tore up the family portrait and tossed it to the winds of the timehole. You have to find the pieces and put them back together. The spirits help you collect the portrait pieces, if you do them favors (So far, this was going from one spirit to another collecting items like a brooch, a bicycle, a "pocket barometer", a cup of tea, a piece of cake and a kiss and delivering them to another of the spirits). I got that done and went back to the timehole where all four pieces of the portrait were waiting to be reassembled. I hit the "FIX" button and.... and.... and... Another timehole breeze came up and scattered the pieces, again. I will try again, later. It's worth the download/install just for the audio. There's something extra funny about Brits who ham it up using exaggerated Victorian accents.
Not understanding that the timehole is "supposed" to be the center of your area. I set it and then walked west till it said I could set a new point (About 100 feet), then I went south about 100 feet and set the next. Went east maybe 75 feet for the fourth and south, again for about 75 feet. And, finally west again for about 50 feet. So my field is about 100x175 feet. I'm sure it could be smaller if you let the GPS "settle-in" and get down to 3D resolution. The software probably uses the GPS' current accuracy zone for its windows and I'd guess makes sure you have a couple of "zones" between spirit portals. I could see it working within a 30-35 foot radius, if you take your time setting up the field and the "birds" are sending good signals.
Replayed the game. (One more round of just grabbing the pieces from the spirits and hitting "FIX" at the timehole). No special clues or anything. Just the pic I posted previously and the satisfaction of releasing four wayward spirits. Pretty cool technology, though. Lots of gaming and other possibilities. I'm thinking the primary market is in something like self-guided tours, though. The way this game is set-up, it can be played anywhere at anytime with just a few minutes of preconfiguration. It'd be a fun diversion at family gatherings, for example. In case it should matter... I misspelled "Grandmamma", earlier.
When you start a new game, it asks you to select a central spot for the timehole and then tells you to walk around as you are too close to an existing location. When you've gone far enough, it allows you to select the next location (First spirit node) and so on till you've laid out all five points. I should mention that there are some oddities within the distribution. Like two copies of what appear to be the same ghost picture seen when you are approaching a set location (spirit node) and some audio files that I don't remember hearing in the game that sound suspect only in that they are slowed down. ("Press the button to select the [nth] spirit node."). All of these files could very easily have been left in inadvertently and I suspect that's all there is to it."
"Tarim's friend Chocolate Jon (no relation to Licorice Jon) has lots of toys. So, today we set off, with all the necessary TLAs, to the local park. Pat and Dave (great to hear their dulcet tones once again) guided us into finding ourselves a timehole and some spirit nodes. Low and behold, Archibald K Plasm himself did appear. Well we wandered around, talking to him and his family about their portrait - but they didn't seem interested in giving us anything. Tarim should probably spoiler this - as it's obviously a crucial part of the solution: If you're stuck, wander over to a nearby kiosk and get yourselves an ice-cream. Suitably fortified, we visited the spirits once again. This time, they gave us all sorts of strange things to deliver to various other members of the family. If the portrait should get blown away - then just go and pick up the pieces again - it doesn't take long. As a game - it's certainly worth playing once - and it did lead to a great discussion on the walk home about various possibilities for games using this technology."
Making Of - Video
The making of the Timehole game. See mediascapers Jon Williams and Hazel Grian test and discuss their Timehole mediascape:
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